Monday, 9 September 2013

APSET-2012 Question Papers


Subject Code

Subject

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Paper - I


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Paper - II


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Paper - III

00GENERAL PAPERDownload-[W]

Download-[X]

Download-[Y]

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01ANTHROPOLOGY
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02CHEMICAL SCIENCES
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03COMMERCE
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04COMPUTER SCIENCE& APPLICATIONS
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05ECONOMICS
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06EDUCATION
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07ENGLISH
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08EARTH SCIENCE
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09LIFE SCIENCES
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10LINGUISTICS
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11MANAGEMENT
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12HINDI
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13HISTORY
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14LAW
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15MATHEMATICAL SCIENCES
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16PHYSICAL SCIENCES
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17PHYSICAL EDUCATION
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18PHILOSOPHY
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19POLITICAL  SCIENCE
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20PSYCHOLOGY
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21PUBLIC ADMINISTRATOR
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22SOCIOLOGY
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23TELUGU
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24URDU
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Thursday, 30 May 2013

all programming books

All programming books

please visit this site www.it-ebooks.info  




IT eBooks
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Programming eBooks

Programming Grails Programming Grails

Dig deeper into Grails architecture and discover how this application framework works its magic. Written by a core developer on the Grails team, this practical guide takes you behind the curtain to reveal the inner workings of its 2.0 feature set. You'll learn best practices for building and deploying Grails applications, including performance, security, scaling, tuning, debugging, and monitoring. Understand how Grails integrates with Groovy, Spring, Hibernate, and other JVM technologies, and learn how to create and use plugins to augment your application's functionality. Once you know how Grails adds behavior by convention, you can solve problems more easily and develop applications more intuitively.
Computer Science Programming Basics in Ruby Computer Science Programming Basics in Ruby

If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you'll quickly understand the difference between computer science and computer programming and you'll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You'll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you'll put everything together in the last chapter by programming a simple game of tic-tac-toe.
Professional iOS Database Application Programming, 2nd Edition Professional iOS Database Application Programming, 2nd Edition

Whether you're a novice or experienced developer, you will want to dive into this updated resource on database application programming for the iPhone and iPad. Packed with more than 50 percent new and revised material - including completely rebuilt code, screenshots, and full coverage of new features pertaining to database programming and enterprise integration in iOS 6 - this must-have book intends to continue the precedent set by the previous edition by helping thousands of developers master database application programming.
Professional Heroku Programming Professional Heroku Programming

A cloud application platform, Heroku is currently the only approved platform for creating apps within Facebook, and its number of users is growing at rapid pace. However, there are very few books on the market that offer professional-level coverage of this platform, until now. The author duo begins with an introduction to the Heroku platform and its associated core concepts and then goes on to explain how writing for this platform differs from that of traditional development systems. Example applications, additional resources, and advice for your next steps round out this resource, making it a thorough, indispensable guide.
OpenGL Programming Guide, 8th Edition OpenGL Programming Guide, 8th Edition

Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling "Red Book" describes the features through OpenGL version 4.3.
Learning iOS Programming, 3rd Edition Learning iOS Programming, 3rd Edition

Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you'll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book. You'll learn about Objective-C and the core frameworks hands-on by writing several sample iOS applications, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 6 and Xcode 4.
Programming the Mobile Web, 2nd Edition Programming the Mobile Web, 2nd Edition

With the second edition of this popular book, you'll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today's smartphones, tablets, and feature phones. The market for mobile apps continues to evolve at a breakneck pace, and this book is the most complete reference available for the mobile web. Author and mobile development expert Maximiliano Firtman shows you how to develop a standard app core that you can extend to work with specific devices. This updated edition covers many recent advances in mobile development, including responsive web design techniques, offline storage, mobile design patterns, and new mobile browsers, platforms, and hardware APIs.
Twisted Network Programming Essentials, 2nd Edition Twisted Network Programming Essentials, 2nd Edition

Get started with Twisted, the event-driven networking framework written in Python. With this introductory guide, you'll learn the key concepts and design patterns to build event-driven client and server applications for many popular networking protocols. You'll also learn the tools to build new protocols using Twisted's primitives. Start by building basic TCP clients and servers, and then focus on deploying production-grade applications with the Twisted Application infrastructure. Along the way, you can play with and extend examples of common tasks you'll face when building network applications. If you're familiar with Python, you're ready for Twisted.
Excel VBA Programming For Dummies, 3rd Edition Excel VBA Programming For Dummies, 3rd Edition

Author and Excel guru John Walkenbach, known to his devoted fans as "Mr. Spreadsheet," guides you through taking your Excel skills to the next level by creating your own customized spreadsheet solutions using Visual Basic for Applications (VBA). This updated edition of this bestselling book shows you how to use VBA, write macros, customize your Excel apps to look and work the way you want, avoid errors, and more.
Programming PHP, 3rd Edition Programming PHP, 3rd Edition

This updated edition teaches everything you need to know to create effective web applications with the latest features in PHP 5.x. You'll start with the big picture and then dive into language syntax, programming techniques, and other details, using examples that illustrate both correct usage and common idioms. If you have a working knowledge of HTML, the authors' many style tips and practical programming advice will help you become a top-notch PHP programmer.
Programming iOS 6, 3rd Edition Programming iOS 6, 3rd Edition

Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion - ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills. Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views.
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Thursday, 18 April 2013


Audio/Video Lectures


Courses by Department

Aeronautics and Astronautics

Course # Course Title Level
16.01 Unified Engineering I, II, III, & IV Undergraduate
16.660 Introduction to Lean Six Sigma Methods Undergraduate
16.346 Astrodynamics Graduate
16.885J Aircraft Systems Engineering Graduate

Anthropology

Course # Course Title Level
21A.341J Energy Decisions, Markets, and Policies Undergraduate

Architecture

Course # Course Title Level
4.125 Architecture Studio: Building in Landscapes Undergraduate
4.301 Introduction to the Visual Arts Undergraduate
4.215J Sensing Place: Photography as Inquiry Graduate
4.303 The Production of Space: Art, Architecture and Urbanism in Dialogue Graduate
4.370 Interrogative Design Workshop Graduate

Athletics, Physical Education and Recreation

Course # Course Title Level
PE.210 SCUBA Undergraduate

Biological Engineering

Course # Course Title Level
20.010J Introduction to Bioengineering (BE.010J) Undergraduate

Biology

Course # Course Title Level
7.01SC Fundamentals of Biology Undergraduate
7.012 Introduction to Biology Undergraduate
7.013 Introductory Biology (Spring 2006) Undergraduate
7.014 Introductory Biology (Spring 2005) Undergraduate
7.38J Introduction to Bioengineering (BE.010J) Undergraduate
7.59J Teaching College-Level Science and Engineering Graduate

Brain and Cognitive Sciences

Course # Course Title Level
9.00SC Introduction to Psychology (Fall 2011) Undergraduate
9.00 Introduction to Psychology (Fall 2004) Undergraduate
9.01 Neuroscience and Behavior Undergraduate
9.14 Brain Structure and Its Origins Undergraduate
9.20 Animal Behavior Undergraduate

Chemical Engineering

Course # Course Title Level
10.010J Introduction to Bioengineering (BE.010J) Undergraduate

Chemistry

Course # Course Title Level
5.111 Principles of Chemical Science (Fall 2008) Undergraduate
5.112 Principles of Chemical Science (Fall 2005) Undergraduate
5.60 Thermodynamics & Kinetics Undergraduate
5.74 Introductory Quantum Mechanics II (Spring 2009) Graduate
5.74 Introductory Quantum Mechanics II (Spring 2004) Graduate
5.80 Small-Molecule Spectroscopy and Dynamics Graduate
5.95J Teaching College-Level Science and Engineering Graduate

Civil and Environmental Engineering

Course # Course Title Level
1.053J Dynamics and Control I Undergraduate

Comparative Media Studies

Course # Course Title Level
CMS.608 Game Design Undergraduate
CMS.930 Media, Education, and the Marketplace Graduate

Earth, Atmospheric, and Planetary Sciences

Course # Course Title Level
12.742 Marine Chemistry Graduate

Economics

Course # Course Title Level
14.01SC Principles of Microeconomics Undergraduate
14.43J Energy Decisions, Markets, and Policies Undergraduate
14.73 The Challenge of World Poverty Undergraduate

Edgerton Center

Course # Course Title Level
EC.421J X PRIZE Workshop: Grand Challenges in Energy Graduate

Electrical Engineering and Computer Science

Course # Course Title Level
6.00SC Introduction to Computer Science and Programming (Spring 2011) Undergraduate
6.00 Introduction to Computer Science and Programming (Fall 2008) Undergraduate
6.01SC Introduction to Electrical Engineering and Computer Science I Undergraduate
6.001 Structure and Interpretation of Computer Programs Undergraduate
6.002 Circuits and Electronics Undergraduate
6.003 Signals and Systems Undergraduate
6.006 Introduction to Algorithms Undergraduate
6.025J Introduction to Bioengineering (BE.010J) Undergraduate
6.033 Computer System Engineering Undergraduate
6.035 Computer Language Engineering (SMA 5502) Undergraduate
6.041 Probabilistic Systems Analysis and Applied Probability Undergraduate
6.042J Mathematics for Computer Science Undergraduate
6.046J Introduction to Algorithms (SMA 5503) Undergraduate
6.050J Information and Entropy Undergraduate
6.172 Performance Engineering of Software Systems Undergraduate
6.189 Multicore Programming Primer Undergraduate
6.912 Introduction to Copyright Law Undergraduate
6.252J Nonlinear Programming Graduate
6.262 Discrete Stochastic Processes Graduate
6.450 Principles of Digital Communications I Graduate
6.451 Principles of Digital Communication II Graduate
6.774 Physics of Microfabrication: Front End Processing Graduate
6.780J Control of Manufacturing Processes (SMA 6303) Graduate
6.832 Underactuated Robotics Graduate
6.868J The Society of Mind Graduate
6.982J Teaching College-Level Science and Engineering Graduate

Engineering Systems Division

Course # Course Title Level
ESD.62J Introduction to Lean Six Sigma Methods Undergraduate
ESD.172J X PRIZE Workshop: Grand Challenges in Energy Graduate
ESD.35J Aircraft Systems Engineering Graduate
ESD.63J Control of Manufacturing Processes (SMA 6303) Graduate
ESD.932 Engineering Ethics Graduate

Foreign Languages and Literatures

Course # Course Title Level
21F.223 Listening, Speaking, and Pronunciation Undergraduate
21F.034 Media, Education, and the Marketplace Graduate

Health Sciences and Technology

Course # Course Title Level
HST.508 Genomics and Computational Biology Undergraduate
HST.S14 Health Information Systems to Improve Quality of Care in Resource-Poor Settings Undergraduate
HST.512 Genomic Medicine Graduate

History

Course # Course Title Level
21H.931 Seminar in Historical Methods Undergraduate

Linguistics and Philosophy

Course # Course Title Level
24.209 Philosophy In Film and Other Media Undergraduate
24.213 Philosophy of Film Undergraduate
24.261 Philosophy of Love in the Western World Undergraduate
24.262 Feeling and Imagination in Art, Science, and Technology Undergraduate
24.263 The Nature of Creativity Undergraduate
24.264 Film as Visual and Literary Mythmaking Undergraduate

Literature

Course # Course Title Level
21L.011 The Film Experience Undergraduate
21L.432 Understanding Television Undergraduate
21L.448J Darwin and Design Undergraduate

Materials Science and Engineering

Course # Course Title Level
3.014 Materials Laboratory Undergraduate
3.091SC Introduction to Solid State Chemistry Undergraduate
3.320 Atomistic Computer Modeling of Materials (SMA 5107) Graduate
3.60 Symmetry, Structure, and Tensor Properties of Materials Graduate

Mathematics

Course # Course Title Level
18.01SC Single Variable Calculus (Fall 2010) Undergraduate
18.01 Single Variable Calculus (Fall 2006) Undergraduate
18.02SC Multivariable Calculus (Fall 2010) Undergraduate
18.02 Multivariable Calculus (Fall 2007) Undergraduate
18.03SC Differential Equations (Fall 2011) Undergraduate
18.03 Differential Equations (Spring 2010) Undergraduate
18.06SC Linear Algebra (Fall 2011) Undergraduate
18.06 Linear Algebra (Spring 2010) Undergraduate
18.062J Mathematics for Computer Science Undergraduate
18.410J Introduction to Algorithms (SMA 5503) Undergraduate
18.085 Computational Science and Engineering I Graduate
18.086 Mathematical Methods for Engineers II Graduate
18.094J Teaching College-Level Science and Engineering Graduate

Mechanical Engineering

Course # Course Title Level
2.003J Dynamics and Control I Undergraduate
2.110J Information and Entropy Undergraduate
2.57 Nano-to-Macro Transport Processes Undergraduate
2.71 Optics Undergraduate
2.790J Introduction to Bioengineering (BE.010J) Undergraduate
2.993 Special Topics in Mechanical Engineering: The Art and Science of Boat Design Undergraduate
2.830J Control of Manufacturing Processes (SMA 6303) Graduate
2.997 Direct Solar/Thermal to Electrical Energy Conversion Technologies Graduate

Media Arts and Sciences

Course # Course Title Level
MAS.531 Computational Camera and Photography Graduate
MAS.731J The Society of Mind Graduate
MAS.771 Autism Theory and Technology Graduate

Music and Theater Arts

Course # Course Title Level
21M.220 Early Music Undergraduate
21M.304 Writing in Tonal Forms II Undergraduate
21M.342 Composing for Jazz Orchestra Undergraduate
21M.380 Music and Technology (Contemporary History and Aesthetics) Undergraduate
21M.542 Interdisciplinary Approaches to Musical Time Undergraduate

Nuclear Science and Engineering

Course # Course Title Level
22.033 Nuclear Systems Design Project Undergraduate
22.091 Nuclear Reactor Safety Undergraduate

Physics

Course # Course Title Level
8.01SC Physics I: Classical Mechanics (Fall 2010) Undergraduate
8.01 Physics I: Classical Mechanics (Fall 1999) Undergraduate
8.02SC Physics II: Electricity and Magnetism Undergraduate
8.02 Electricity and Magnetism Undergraduate
8.03 Physics III: Vibrations and Waves Undergraduate
8.224 Exploring Black Holes: General Relativity & Astrophysics Undergraduate
8.395J Teaching College-Level Science and Engineering Graduate

Science, Technology, and Society

Course # Course Title Level
STS.050 The History of MIT Undergraduate

Sloan School of Management

Course # Course Title Level
15.031J Energy Decisions, Markets, and Policies Undergraduate
15.084J Nonlinear Programming Graduate
15.356 How to Develop "Breakthrough" Products and Services Graduate
15.566 Information Technology as an Integrating Force in Manufacturing Graduate
15.969 Dynamic Leadership: Using Improvisation in Business Graduate

Special Programs

Course # Course Title Level
SP.775 D-Lab: Energy Undergraduate
SP.793J X PRIZE Workshop: Grand Challenges in Energy Graduate

Supplemental Resources


Resource Title Resource Level
Abdul Latif Jameel Poverty Action Lab Executive Training: Evaluating Social Programs 2009 Undergraduate
Highlights of Calculus Undergraduate
Calculus Revisited: Single Variable Calculus Undergraduate
Calculus Revisited: Multivariable Calculus Undergraduate
Calculus Revisited: Complex Variables, Differential Equations, and Linear Algebra Undergraduate
Electromagnetic Fields and Energy Undergraduate
Understanding Lasers and Fiberoptics Undergraduate
Video Demonstrations in Lasers and Optics Undergraduate
Signals and Systems Undergraduate
Introduction to Radar Systems Undergraduate
Adaptive Antennas and Phased Arrays Undergraduate
Finite Element Procedures for Solids and Structures Graduate
Digital Signal Processing Graduate

Urban Studies and Planning

Course # Course Title Level
11.161J Energy Decisions, Markets, and Policies Undergraduate
11.309J Sensing Place: Photography as Inquiry Graduate
11.941 Use of Joint Fact Finding in Science Intensive Policy Disputes, Part I Graduate
11.945 Springfield Studio Graduate
11.948 The Politics of Reconstructing Iraq Graduate
11.949 City Visions: Past and Future Graduate
11.954 Community-Owned Enterprise and Civic Participation Graduate
11.965 Reflective Practice: An Approach for Expanding Your Learning Frontiers Graduate
11.969 Workshop on Deliberative Democracy and Dispute Resolution Graduate

Writing and Humanistic Studies

Course # Course Title Level
21W.739J Darwin and Design Undergraduate